Mahjong Terms: The Complete Glossary

Table talk decoded — every term you will hear in an American mahjong game, from the Charleston’s three passes to why the White dragon is called soap.

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diagram: tile-groups

The tiles

Thirty-four distinct faces carry the whole game. The count table is worth one careful read, because players argue about it constantly:

GroupFacesCopies eachTotal
Suits (dots / bams / craks)9 × 34108
Winds4416
Dragons3412
Flowers & seasons818
Classic total——144
Jokers (American only)18152
Dot (circle)
One of the three suits; tiles show one to nine circles. Count them.
Bam (bamboo)
The stick-suit, one to nine. The 1-bam is traditionally a bird.
Crak (character)
The character suit: a Chinese numeral over 萬. Corner numerals give the rank.
Winds
East, South, West, North — four copies each, printed as letters.
Dragons
Red (中), Green (發) and White. Four copies each, twelve per set.
Soap
Table slang for the White dragon — the blank framed tile.
Flowers and seasons
The eight decorative bonus tiles (梅蘭菊竹 and 春夏秋冬 families). In American play they are ordinary tiles that match each other as groups.
Joker
Eight all-purpose tiles that substitute inside groups of three or more — never in pairs or singles.

Groups

Pair
Two identical tiles. No jokers allowed, ever.
Pung
Three identical tiles, exposed or concealed.
Kong
Four identical tiles.
Quint
Five identical tiles — requires at least one joker to exist.
Sextet
Six identical tiles.
Consecutive run
A printed sequence of tiles collected exactly as the card lists them.
Exposed / concealed
Groups claimed from discards are exposed face-up; concealed hands keep everything hidden until the win.

The Charleston and the table

Charleston
The required pre-game exchange: pass three tiles left, three across, three right. A second, reversed Charleston runs if all agree.
Blind pass
On each Charleston’s final pass, forwarding one to three just-received tiles without looking at them.
Courtesy pass
The optional exchange of up to three tiles with the player across; both players must agree on the number.
Wall
The two-high rows of tiles built in front of each player; draw tiles come from the wall.
Break
The spot where East opens the wall for the deal, chosen by dice count.
Live wall
The tiles still available to draw. When it empties, the hand is a draw.

Play and penalties

Draw
Taking one tile from the wall on your turn.
Discard
The tile thrown face-up to end your turn.
Call
Claiming a discard for a group or for mahjong, out loud and immediately.
Mahjong
The winning declaration: your fourteen tiles match a current-card line legally.
Dead hand / dead tile
A hand that can no longer win (illegal joker, wrong exposure); a discarded tile is dead once play moves on and cannot be claimed.
Joker exchange
Swapping a natural tile for a joker in another player’s exposed group on your turn.
Doubles
Bonus multipliers printed on card lines — commonly jokerless and singles-and-pairs conditions.

Etiquette in five lines

Want the rules these terms live inside? Start with the complete rulebook or the whole walkthrough.

Frequently asked questions

Why is the White dragon called soap?

The tile shows a blank blue rectangle on older sets — to generations of players it looked like a bar of soap. The nickname stuck and is now universal in American play.

What is the difference between a blind pass and a courtesy pass?

A blind pass happens inside the Charleston’s last pass — forwarding unseen tiles you just received. The courtesy pass is separate and optional, after both Charlestons, exchanging directly with the player across from you.

Is “mahjong” also the name of the solitaire game?

Strictly, no — the computer matching game is mahjong solitaire, a single-player invention using the tiles. The table game is the original; both share this glossary’s tile names.

What does “live wall” mean?

The tiles remaining to be drawn. Once the live wall is exhausted with no winner, the hand is a draw — no score, deal passes on.

Can you call a discard “for information”?

No — every call is for a specific legal group or for mahjong, and the exposure is permanent. There is no probing claim in American play.

Which terms should a beginner learn first?

The three suits’ nicknames, pung/kong/quint/sextet, and the Charleston’s three passes. Everything else on this page arrives naturally in the first two games.